AI Insights · Timothy · October 2021
Top 5 Waifu Games in Brazil - Q3 2021 Performance
Explore the performance of the top 5 Waifu games in Brazil during Q3 2021, including trends in downloads, revenue, and active users.
Performance of Top 5 Waifu Games in Brazil for Q3 2021
In the third quarter of 2021, the top Waifu games in Brazil showcased varied performance metrics across downloads, revenue, and active users. Here’s a closer look at the trends for the top 5 games, based on Sensor Tower data.
Honkai Impact 3rd
Throughout Q3, Honkai Impact 3rd experienced notable fluctuations in weekly revenue, peaking at approximately $19.7K in mid-August. Weekly downloads initially surged to around 38K in mid-July before gradually declining to just over 9K by the end of September. Active users followed a similar trend, starting at over 100K and ending the quarter at around 89K.
KonoSuba: Fantastic Days
KonoSuba: Fantastic Days saw a significant spike in weekly downloads, starting with an impressive 110.7K in mid-August and tapering off to just under 10K by the end of September. The game’s revenue peaked at around $5.3K in late August, with active users reaching nearly 80K in the same period before declining to about 35.6K by the quarter’s end.
Azur Lane
Azur Lane’s weekly revenue demonstrated a gradual increase, peaking at approximately $3.4K in the final week of September. Downloads remained relatively low, with the highest weekly count being 38 in mid-September. Active users showed minor fluctuations, maintaining around 50-57 users throughout the quarter.
ILLUSION CONNECT
ILLUSION CONNECT exhibited stable weekly revenue, with occasional peaks reaching up to $1.4K at the start of the quarter. Downloads were modest, peaking at 188 in mid-September. The game maintained a steady number of active users, fluctuating slightly from around 10.9K to 9.5K over the three months.
Princess Connect! Re: Dive
Princess Connect! Re: Dive showed steady weekly revenue, peaking at $990 in mid-July and ending the quarter at about $728. Downloads were minimal, with a high of 64 in mid-July. The game’s active users remained fairly consistent, starting at around 4.9K and slightly decreasing to around 4K by late September.
For more detailed insights and data, visit Sensor Tower.